![]() ![]() In the second quest there is both a casting and a tank style boss so it challenges the whole party and as you say the Spinner of Shadows is a great character and a tough boss. IN the first quest that Drow warrior is very strong and dangerous to melee builds, seems best strategy is to range and or caster dot him while running. Seems like all these bosses are from content that came out years ago, what happened? I do like the bosses in all of that Lords of Dust chain. DDO has some bosses that used to require some strategy, and now are just endured and smacked. Peacemaker (Schemes of the Enemy) has the potential to be a great boss fight, but it has too much HP, and changes category to annoying.Spinner of Shadows is an awesome raid boss in a 6-person quest.If you did, you can't kill all four spiders in the room. The final room on Sleeping Dust is still a challenge, because if you have not killed any spiders, you want to try the extra chest.I mean, the "intended" way to deal with him. The other two vampires are not shabby as well. He used to be tough even WITH wall of fire (after they disabled multiple stacking on top of each other). Brother Nerezza from Shadow Crypt is still a PITA if you don't have some kind of AoE attack.Also, his individual to-hit value is a lot higher than what you usually expect from a level 9 boss, but MOtU revamp diminished its impact. You used to be required to block this specific attack. ![]() The Marut from VoN 3 stuns when he charges his fists with lightning.Desaga, the boss of Enter the Kobold, used to be a instant party wipe even on Normal.Most bosses don't even hit hard.Mostly because of power creep. I don't understand why they are designed to be practice dummies for melee builds.īut generally you are correct, bossfights in most of DDOs quests are totally lacking.ĭPS them until their health is gone. These bosses could be so much more - and provide so much more fun and challenge for a party. She gives some sort of tell before making this cleave allowing attentive players a chance to get out of the way, while those busy hacking away will get cleaved for mega damage. She should also have a special cleave attack with her sword that does 5000 dmg. Why doesn't she fly out of range and rain spells down on the melees where they cannot hit her? If a ranged or caster starting attacking her she makes a fly by attack on them knocking them down like the draconic fly by attack in draconic ED. Sure she might phase out after a certain amount of damage is done to her but that just triggers a wave of cannon fodder before she once again sits in the middle and gets hacked apart. She has wings! But what does she do? She goes into the middle of the room and gets cleaved apart by boosted, blitzing melees. She is well drawn and animated, I like how she has a sense of duty and volunteers to stay behind even though Arritrekos and Malicia are leaving. Hathera the Erinyes is a fantastic character. The Devil's Details is another quest with terrible AI that really bugs me. Presenting challenging fights like this would force parties to use actual tactics rather than melee wade in and crush everything in sight. Gur'noras would move around attacking then retreating behind his waves of minions. Next, the slaad minions would come at the party in waves, melee slaad first, with archers behind them. Could these bosses perhaps show even a simple degree of tactics, cunning or self preservation and no stand in the middle of the room and be mowed down? If I were designing this fight Gur'noras would first have shaman with him who dispelled characters buffs like the antimagic globes in ADQ. This seems like very poor AI and a complete non-challenge to the party. The final battle has an interesting mechanic where masses of slaad minions keep spawning, but what use are they to Gur'noras who just stands in the middle of the room being cleaved in half by boosted, blitzing, demi-god melee characters who can essientially ignore everything around them and rip poor Gur'noras apart. (spoilers) Gur'noras the Slaad is supposed to be a primary henchman of Arratriekos, perhaps an unwilling henchman, but certainly one who has a sense of self preservation. It seems to me that the boss AI in DDO is woefully lacking. ![]()
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